![]() It's also recommended to read through the 'Check your hardware' section also. We don't need the engine.ini modifications or anything else, just the in-game settings. Change this line to 0: "spectatorScreenMode": 0,įollow all the in-game settings on this guide here: ACC VR – The definitive VR Performance Guide by LynxSec.Go to \Documents\Assetto Corsa Competizione\Config and open the file called vrSettings.json.To stop the game rendering in both VR and on the PC screen when it's running in VR mode to free up additional performance for VR. Examples I found to compare: Low vs High. ![]() Low increases resolution in the center by 25% for the same performance. This increases quality at center of panel by sacrificing edge density.Does not work well on USB Link and causes artifacts on the feed. Read here on what it does and how it works. V38+ Air Link Framerate Insurance feature, disabled on Auto/Default.Mobile ASW: Disabled for USB-C Link, Enabled - Framerate Insurance if on AirLink AirLink can use HEVC encoding, it is best have this set to fixed bitrate between 100-300 Mbps to minimize encode frame drops.But depending on your system above 300Mbps+ bitrates may cause compositor frame drop issues, which distorts the screen and audio. Higher bitrate does not reduce PC performance and may even free up some CPU/GPU use. Higher = less compressed feed sent over Link, giving better banding, grain and texture details. 150 to 500Mbps fixed recommended (default dynamic is 10-200Mbps).Important for 1:1 Game to VR headset, lower values will be undersampled feed.Įncode Bitrate (Mbps): 150 – 500 USB-C Link, or 100 – 300 for AirLink. ![]() You must restart oculus service to apply the new value 'Server > Restart Oculus Service'. Higher values cause Link to not start or may have disconnect issues, setting this gives a correct high quality and crisp clarity over the default value which is sometimes between 2-3000. 3648px is 1:1 width of the physical combined pixel res of the headset. This is the resolution of the video feed sent from the PC to Quest 2 over Link.Dont use spacewarp, if you can't hit 72 fps, lower ACC's VR Pixel Density or the FOV Tangent Multiplier instead. Need to set this to Disabled after PC/Link restart.This should allow you to turn things up in the game much further, this is my personal favourite setting, free fps and immersion. or 0.50 for a huge ~38% performance headroom compared to the default value of 1.0, and to have a vertical FOV similar to most IRL GT helmets without hindering any useful vision.0.65 with slightly visible black bar on bottom for up to ~25% extra performance headroom over default of 1.0, I use this for games other than sim racing.Lower values than this will start to add black bars at the left/right edges and limit peripheral vision.All values here should be inserted whilst connected to Link, but BEFORE starting up game (whilst loitering in Oculus Link dashboard).Įach -0.1 in vertical or horizontal = ~7.5% Performance Headroom Improvement on RX 5700XT ![]() This is what makes us get more than 2 FPS and allows us to run really high render resolution, with 125-150%+ VR Pixel Density and/or Gen 5 TAA in game.
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