Now, you and I know how to install whatever NDK package we may need in the future, and we know a little bit more about Android Studio.I hope this post helped you a little in your Android Studio journey. Now that you are on the SDK Tools tab, you should see a NDK (Side by side) checkbox.Before selecting it, you must first select the checkbox Show Packages Details, to display all the version available of the packages.And now, you can select the version of the NDK (Side by side) that you want.Personally, the version required for me was the version 570. (Side note : on this Windows, you can edit the android sdk location if, like me, you are too short on your main C: hard drive) On the SDK Manager window, select the SDK Tools tab. Once you have this information, open the SDK Manager by clicking this icon, or in the menu Tools > SDK Manager. To set up the right NDK for you, you must first know which version of the NDK you want, or have to install.For me, it was easy, because when I sync my project with Gradle Files, the error displayed the version of the NDK required. So this post will be available here for anyone facing the same problem or for my future self □ At least, I did, when I first installed Android Studio. When syncing your project with Gradle Files, you may have encountered an error stating that you need some version of the NDK (for information, NDK stands for "Native Development Kit"). In your fake project, set it up for Android builds: from Build Settings install the Android plugins. Hi dear reader, I’m Xavier Jouvenot and in this article, we are going to talk about how to set up NDK in Android Studio.This is directly related to the blog post about " Setting up Android Studio with C++ on Windows", since this is a problem I faced when installing Android Studio on my machine In Android studio I went to the SDK manager and installed the previous version: But when I went to try build the project with grandle I get this error: Failed to find Build Tools revision 24.0. Make a fake project (if you don't already have one) in that copy of Unity (you need to do this because the Hub won't even let you use the UnityEditor any more) 3.
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